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-
- 1) What is the x3d version 2.0 .obj file format?
-
- Example:
-
-
- +---+
- / /|
- +___+ |
- | | +
- | |/
- +___+
-
-
- consider a simple cube with faces:
-
- # top
-
- 0 255 0 # green
-
- 1000 1000 1000
- -1000 1000 1000
- 1000 -1000 1000
- -1000 -1000 1000
-
- # bottom
-
- 0 0 255 # blue
-
- 1000 1000 -1000
- -1000 1000 -1000
- 1000 -1000 -1000
- -1000 -1000 -1000
-
- # right side
-
- 255 0 0 # red
-
- 1000 1000 1000
- 1000 1000 -1000
- 1000 -1000 1000
- 1000 -1000 -1000
-
- # left side
-
- 255 255 255 # white
-
- -1000 1000 1000
- -1000 1000 -1000
- -1000 -1000 1000
- -1000 -1000 -1000
-
- # back
-
- 128 0 255 # purple
-
- 1000 1000 1000
- 1000 1000 -1000
- -1000 1000 1000
- -1000 1000 -1000
-
- # front
-
- 255 128 0 # orange
-
- 1000 -1000 1000
- 1000 -1000 -1000
- -1000 -1000 1000
- -1000 -1000 -1000
-
-
-
- The corresponding .obj file generated by the hull utility would be:
-
-
-
- # x3d 2.0 object file generated by hull using cube.poly
-
- # number of colors used in object
-
- 6
-
- # colors used in object (color number red green blue)
-
- 0 0 255 0
- 1 0 0 255
- 2 255 0 0
- 3 255 255 255
- 4 128 0 255
- 5 255 128 0
-
- # number of points used in object
-
- 8
-
- # points used in object (point number x y z)
-
- 0 -1000.000000 -1000.000000 -1000.000000
- 1 -1000.000000 -1000.000000 1000.000000
- 2 -1000.000000 1000.000000 -1000.000000
- 3 -1000.000000 1000.000000 1000.000000
- 4 1000.000000 -1000.000000 -1000.000000
- 5 1000.000000 -1000.000000 1000.000000
- 6 1000.000000 1000.000000 -1000.000000
- 7 1000.000000 1000.000000 1000.000000
-
- # number segments used in object
-
- 12
-
- # segments used in object (segment number color p q)
-
- 0 0 5 7
- 1 0 7 3
- 2 1 6 2
- 3 1 4 6
- 4 3 2 3
- 5 3 0 2
- 6 3 1 0
- 7 3 3 1
- 8 4 6 7
- 9 5 0 4
- 10 5 5 1
- 11 5 4 5
-
- # number of polygons used in object
-
- 6
-
- # polygons used in object (polygon number color
- # number of segments in polygon s0 s1 s2 ... sn)
-
- 0 0 4 1 7 10 0
- 1 1 4 2 5 9 3
- 2 2 4 0 11 3 8
- 3 3 4 7 6 5 4
- 4 4 4 1 4 2 8
- 5 5 4 10 6 9 11
-
-
-
- Things to note:
-
- Polygons are specified as sets of coplaner points that specify a
- convex polygon. If the points are not coplaner or do not form a
- convex polygon the hull utility will still generate output anyway
- but my programs might generate wrong answers when the information
- is used.
-
- Colors have been added to x3d 2.0, every segment and polygon gets
- a single color associated with it. The colors are used in various
- new display modes.
-
- The hull utility attempts to reduce the number of points and
- segments used to represent the object. It should only keep one
- copy of identical points and segments. It does not merge colinear
- line segments.
-
- The "#" character may now be used to start comment lines in all files
- x3d and hull use.
-
-
-
- 2) How did I generate my .obj files?
-
- Each object has a comment indicating its source at its beginning.
- Some of the objects I included with x3d were created with
- an animation/renderer interpreter that a friend of mine, Abe Megahed, and
- I are working on.
-
- In the /pub/rendered_objs on castlab (144.92.60.140) are a few examples of
- the images that were made with a previous renderd Abe wrote (xdart).
- They are all in miff format and require the ImageMagick image manipulation
- software which is found as /pub/ImageMagick2.0.tar.Z which is my favorite
- set of image utilities.
-
- The binaries for xdart are available for serveral machines types on castlab
- as well.
-
- I really encourage you to at least try TOYS2_SS.miff out, particularly
- if you have a 24 bit display.
-